StoreGate Games

Pre-submission compliance checker for mobile game studios that prevents App Store and Google Play rejections by validating privacy labels, data-safety forms, age ratings, and kids-category rules; $149/mo per studio. · Mobile Game Compliance

STOP DEAD SLOW FULL AHEAD
DEAD SLOW · CAUTIOUS
6.4 ShipScore / 10

Productized SaaS frees time; entry is weak with a free viral CLI already circulating.

Condition: Studios must pay monthly for game-specific checks, such as kids-category and age-rating rules, that generic free scanners miss, and must see it as ongoing value rather than a one-off pre-launch check.

Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
7
C7: Uses public store policies; sold direct, not distributed via Apple/Google.
Entry barriers
4
E4: Defanso, App-roved and a free CLI skill prove it's cloneable.
Need
7
N7: Flibbo $100k and DropPop $28k verified MRR; games-specific kids/age wedge.
Time-freedom
8
N/A-T8: Automated rule checks; upkeep is tracking store policy changes.
Scale
6
S6: Global but limited to mobile game studios willing to pay $149.
What the five commandments measure
C — ControlDo you own the customer, or does a gatekeeper stand between you and revenue?
E — EntryHow hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — NeedIs demand proven with money rather than vibes?
T — TimeCan income detach from your hours, or did you buy yourself a job?
S — ScaleHow far does it reach without linear cost?

Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.

02 — The pace test — $1M/yr

At $149/mo (assumed category price), you need 560 subscribers for a $1M/yr pace.

Nearest tracked rivals on that curve:

Flibbo
$100k 100%
X · active
DropPop
$28k 33%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 2 similar
Flibboverified MRR $100k · CENTS 5.6 · X-chatter: some (x) X · active
DropPopverified MRR $28k (trustmrr)
04 — Demand evidence
05 — Risks
06 — Kill switches — what kills this with one decision
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you

Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-10-09.

08 — The wedge & the next step

Kids-category and age-rating compliance for game studios, plus CI integration that blocks noncompliant builds on every release.

Cheapest next step: DM 30 indie game studios recently rejected for kids-category or data-safety issues and pre-sell a $149 audit of their next build.

Not quite it? Spin the model

Business-model variations of this idea, engineered to beat 6.4 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.

One evidence-backed gap a day, free

Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.

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ShipScore is scored on a rubric inspired by the CENTS framework by MJ DeMarco (The Millionaire Fastlane · UNSCRIPTED). Will It Ship is not affiliated with or endorsed by MJ DeMarco.
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