SplitSheet Games

Ingests payout reports from App Store, Google Play, and Steam to calculate net revenue after fees and taxes, then generates contractor rev-share statements and payment-ready splits for small game studios ($99-249/mo). · Game Studio Finance

STOP DEAD SLOW FULL AHEAD
DEAD SLOW · CAUTIOUS
5.6 ShipScore / 10

Productized SaaS scores well on time; need is unproven and niche scale caps upside.

Condition: At least 10 small studios with rev-share contractors confirm they reconcile store payouts manually and would pay $99+/mo to stop.

Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
7
Three store exports (Apple, Google, Steam) mean no single landlord holds it.
Entry barriers
5
No tracked rival in game rev-share; report parsers are cloneable but tedious.
Need
4
Zero Reddit signals and near-silent X; tracked comps (Calendesk, Cryptobytez) are unrelated.
Time-freedom
8
Automated ingestion and statement generation; little operator labor once parsers work.
Scale
4
Global, but limited to small studios with contractor rev-share deals.
What the five commandments measure
C — ControlDo you own the customer, or does a gatekeeper stand between you and revenue?
E — EntryHow hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — NeedIs demand proven with money rather than vibes?
T — TimeCan income detach from your hours, or did you buy yourself a job?
S — ScaleHow far does it reach without linear cost?

Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.

02 — The pace test — $1M/yr

At $129/mo (assumed category price), you need 646 subscribers for a $1M/yr pace.

Nearest tracked rivals on that curve:

Cryptobytez Ultimate Trading Discord
$5k 6%
Calendesk
$21k 26%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 2 similar
Cryptobytez Ultimate Trading Discordverified MRR $5k (trustmrr)
Calendeskverified MRR $21k (trustmrr)
04 — Demand evidence
05 — Risks
06 — Kill switches — what kills this with one decision
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you

Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-10-18.

08 — The wedge & the next step

Steam-first indie teams with 3-10 rev-share contributors: one-click monthly statements that contributors trust, replacing the founder's spreadsheet.

Cheapest next step: Post in indie dev communities (r/gamedev, Discords) asking how studios calculate contractor rev-share, and offer to process one month's Steam report by hand for 5 studios, checking whether any will prepay.

Not quite it? Spin the model

Business-model variations of this idea, engineered to beat 5.6 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.

One evidence-backed gap a day, free

Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.

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ShipScore is scored on a rubric inspired by the CENTS framework by MJ DeMarco (The Millionaire Fastlane · UNSCRIPTED). Will It Ship is not affiliated with or endorsed by MJ DeMarco.
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