Reconciles payout reports from Apple, Google Play, Steam, and ad networks to bank deposits, generating VAT, withholding, and royalty-split reports for indie game studios at $129–$299/month. · Game Studio Finance
DEAD SLOW · CAUTIOUS
5.8 ShipScore / 10
Control strong via multi-source exports; game-studio demand unproven, small paying niche limits scale.
Condition: Ten indie studios with multi-store revenue must confirm they pay accountants for this reconciliation and will pay $129+/month to replace it.
Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
7
Four+ payout sources; no single gatekeeper owns the lifeline.
Entry barriers
5
No tracked game-finance incumbent; tax/royalty complexity is a modest moat.
Need
5
Zero Reddit signals; only rival IK-Generator stalls at $1k MRR.
Time-freedom
7
Productized SaaS, but accounting edge cases mean heavy support.
Scale
5
Global but narrow; many indie studios balk at $129+/month.
What the five commandments measure
C — Control
Do you own the customer, or does a gatekeeper stand between you and revenue?
E — Entry
How hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — Need
Is demand proven with money rather than vibes?
T — Time
Can income detach from your hours, or did you buy yourself a job?
S — Scale
How far does it reach without linear cost?
Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.
02 — The pace test — $1M/yr
At $149/mo (assumed category price), you need 560 subscribers for a $1M/yr pace.
Nearest tracked rivals on that curve:
IK-Generator
$1k 1%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 1 similar, 1 stalled under $2k MRR
Accounting platform bundling — Xero/QuickBooks or a payout-recon incumbent adds game-store connectors, commoditizing the core.
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you
Cannot tell how many indie studios have multi-store revenue large enough to justify $129+/month.
Cannot see whether game-focused accountants already solve this with in-house tooling.
IK-Generator's relevance to game finance is unclear from the data shown.
Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-10-21.
08 — The wedge & the next step
Royalty-split and publisher/revshare reports for small studios with multiple partners — the piece generic recon tools ignore.
Cheapest next step: Post in indie dev communities and DM 20 studios with 3+ storefronts offering a manual reconciliation+royalty report for $99 to test willingness to pay.
Not quite it? Spin the model
Business-model variations of this idea, engineered to beat 5.8 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.
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