StudioPayout

Reconciles game store payouts (Apple, Google, Steam, Epic) to bank deposits, handling platform fees, VAT, and revenue splits for indie studios at $79-$249/month. · Game Studio Finance

STOP DEAD SLOW FULL AHEAD
DEAD SLOW · CAUTIOUS
5.6 ShipScore / 10

Automated SaaS frees time; game-specific demand unproven, and indie-studio market is small.

Condition: At least 10 indie studios earning roughly $10k+/month across 2+ stores must confirm they pay an accountant for this reconciliation and would pay $79+ to replace it.

Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
6
Four store sources, no single landlord; Steam/Epic reporting access is the friction.
Entry barriers
5
No tracked game-recon leader; multi-store connectors are a modest, buildable moat.
Need
5
No Reddit or corpus signals; only adjacent A2X/Link My Books prove recon spend.
Time-freedom
7
Automated reconciliation SaaS; messy VAT edge cases may pull in support time.
Scale
5
Global, but limited to indie studios earning enough to need reconciliation.
What the five commandments measure
C — ControlDo you own the customer, or does a gatekeeper stand between you and revenue?
E — EntryHow hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — NeedIs demand proven with money rather than vibes?
T — TimeCan income detach from your hours, or did you buy yourself a job?
S — ScaleHow far does it reach without linear cost?

Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.

02 — The pace test — $1M/yr

At $99/mo (assumed category price), you need 842 subscribers for a $1M/yr pace.

No tracked rivals with verified revenue to benchmark against.

Part II — The Evidence the receipts, good and bad
03 — Rival scan

No similar products found in the radar corpus — either genuinely novel, or too small to track.

04 — Demand evidence
05 — Risks
06 — Kill switches — what kills this with one decision
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you

Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-10-06.

08 — The wedge & the next step

Steam plus mobile multi-store reconciliation with publisher and revenue-split payouts pushed straight into Xero/QBO, sold through indie-game accountants.

Cheapest next step: DM 30 indie studios and 5 game-industry accountants this week, show a mockup of a Steam+Apple payout reconciliation, and ask for $79 pre-orders.

Not quite it? Spin the model

Business-model variations of this idea, engineered to beat 5.6 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.

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Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.

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ShipScore is scored on a rubric inspired by the CENTS framework by MJ DeMarco (The Millionaire Fastlane · UNSCRIPTED). Will It Ship is not affiliated with or endorsed by MJ DeMarco.
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