Auto-generates and audits loot-box and gacha probability disclosures and age-rating declarations for mobile game studios, keeping monetization features compliant across jurisdictions; game studios pay per submission or via SaaS licensing. · gaming compliance automation
DEAD SLOW · CAUTIOUS
5.4 ShipScore / 10
Open lane with no tracked rival; demand for paid tooling unproven.
Condition: Three mid-size gacha studios pre-pay for a jurisdiction-audit before any build.
Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
6
C6 — direct SaaS to studios; Apple/Google policy shapes demand, not lifeline
Entry barriers
5
E5 — no tracked leader; only moat is maintained jurisdiction ruleset
Need
4
N4 — zero Reddit signals, no funded peers, no rival revenue in space
S6 — global studios, yet buyers few and biggest ones in-house
What the five commandments measure
C — Control
Do you own the customer, or does a gatekeeper stand between you and revenue?
E — Entry
How hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — Need
Is demand proven with money rather than vibes?
T — Time
Can income detach from your hours, or did you buy yourself a job?
S — Scale
How far does it reach without linear cost?
Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.
02 — The pace test — $1M/yr
At $300/mo (assumed category price), you need 278 subscribers for a $1M/yr pace.
Nearest tracked rivals on that curve:
Databuddy Analytics, Inc.
$1k 1%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 1 similar, 1 stalled under $2k MRR
Databuddy Analytics, Inc. — Only tracked adjacent product, and it stalls at $1k MRR — weak proof of category spend.
IARC / store-native age-rating questionnaires — Age-rating declarations are already free and automatic inside App Store and Google Play flows.
Games law firms and in-house counsel — Incumbent solution studios already pay; they own the trust relationship for regulatory sign-off.
04 — Demand evidence
Corpus tracks 1 similar product; its only verified revenue is $1k MRR and stalled under $2k.
No funded companies tracked in or near gaming compliance automation.
Zero Reddit demand signals for these keywords — no complaint volume to mine.
X chatter is players/press arguing about PEGI 16, Genshin gacha odds and Apple age-rating tweaks — not studios seeking tools.
05 — Risks
Buyers may treat odds disclosure as a one-off legal task, not recurring SaaS.
Wrong-answer liability: a bad auto-generated disclosure exposes you to studio claims.
Apple/Google or IARC could ship free compliance checks and erase the wedge.
Small studio TAM: enterprises build in-house, indies won't pay.
06 — Kill switches — what kills this with one decision
Apple App Store / Google Play review guidelines — Adding a native odds-disclosure field or checker makes the product redundant overnight.
IARC rating consortium — Expanded automated declaration flow removes the age-rating half of the value prop.
Regulatory reversal or harmonization (EU/China) — One unified simple rule collapses the multi-jurisdiction complexity you sell against.
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you
Cannot tell whether studio legal budgets are spent on tools versus outside counsel.
No visibility into actual per-submission price studios would accept.
Unknown how often jurisdiction rules change — drives whether this is SaaS or one-off.
Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-08-30.
08 — The wedge & the next step
Serve mid-size gacha studios going multi-region: auto-generate localized odds screens plus an Apple 3.1.1(b) audit trail, distributed through publishers and LiveOps partners.
Cheapest next step: Run a free odds-disclosure audit on 20 live gacha titles, send findings cold to their publishing leads, and count paid-pilot replies.
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Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.