Automates multi-jurisdiction game rating and loot-box compliance submissions for indie studios publishing across Steam, console, and mobile storefronts. · game publishing compliance
DEAD SLOW · CAUTIOUS
5.0 ShipScore / 10
Time/productization strongest; need weakest — zero verified spend in this exact niche.
Condition: Five indie studios must pay $200+/mo for coverage that free IARC and platform cert tools don't provide — console cert and loot-box live-ops jurisdiction monitoring.
Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
5
C5 — depends on storefront/rating portals; no APIs, several gatekeepers not one
Entry barriers
5
E5 — lane open, three unproven launches; free IARC questionnaire undercuts pricing
Need
4
N4 — corpus rivals unrelated to games; no Reddit signal, studio spend unproven
Time-freedom
6
T6 — submissions likely part done-for-you; cert paperwork resists full automation
Scale
5
S5 — global but narrow indie buyer pool, lumpy per-launch purchases
What the five commandments measure
C — Control
Do you own the customer, or does a gatekeeper stand between you and revenue?
E — Entry
How hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — Need
Is demand proven with money rather than vibes?
T — Time
Can income detach from your hours, or did you buy yourself a job?
S — Scale
How far does it reach without linear cost?
Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.
02 — The pace test — $1M/yr
At $199/mo (assumed category price), you need 419 subscribers for a $1M/yr pace.
Actual per-title compliance budget of indie studios versus monthly subscription tolerance
Traction of Rulestitch/AgeWallet — no revenue or user data available
Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-09-09.
08 — The wedge & the next step
Own the part IARC doesn't: console cert prep plus live loot-box law monitoring (e.g., Brazil under-18 ban) as a live-ops risk alert for shipped titles.
Cheapest next step: Pitch 15 indie studio ops/publishing leads a $299 paid pilot this week, and map exactly which boards IARC already covers free to size the real gap.
Not quite it? Spin the model
Business-model variations of this idea, engineered to beat 5.0 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.
One evidence-backed gap a day, free
Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.
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Monitor this idea
Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.