PlayMetrics

Lightweight retention and monetization analytics for indie game and gaming-SaaS builders, priced under $40/mo. · Gaming Analytics

STOP DEAD SLOW HALF FULL AHEAD
DEAD SLOW · CAUTIOUS
5.6 ShipScore / 10

Strong automation and productization; weakest is entry — giants and free tiers crowd lane.

Condition: Only build if indie/gaming devs will pay ~$29/mo for a game-specific retention+IAP view that PostHog's free tier, RevenueCat charts and App Store Connect cohorts demonstrably fail to give — prove with 20 paid pre-orders before writing an SDK.

Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
6
Entry barriers
3
Need
5
Time-freedom
8
Scale
6
What the five commandments measure
C — ControlDo you own the customer, or does a gatekeeper (an app store, an algorithm, one platform) stand between you and revenue? High = you hold the keys.
E — EntryHow hard is this to copy? High barriers protect you once in — but a well-loved incumbent means breaking in is expensive, and scores this low.
N — NeedIs demand proven with money, not vibes — verified rival revenue, funding, exit multiples, complaint volume? No market evidence caps this at 5.
T — TimeCan income detach from your hours? High = earns while you sleep; low = you bought yourself a job.
S — ScaleHow far does it reach without linear cost? High = software margins to thousands of customers; low = growth means headcount.

ShipScore = the mean of the five, scored by Opus 5 on the evidence below — the same rubric for every idea, including the ones we generate ourselves. Inspired by MJ DeMarco's CENTS framework. Full rubric →

02 — The pace test — $1M/yr

At $29/mo (assumed category price), you need 2,874 subscribers for a $1M/yr pace.

Nearest tracked rivals on that curve:

Apogee
$3k 4%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 1 similar
Apogeeverified MRR $3k (trustmrr)
04 — Demand evidence
05 — Risks
06 — Kill switches — what kills this with one decision
Divergence available · Seeing the cracks? Spin the model — variations of this idea engineered to beat 5.6.
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you

Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-08-08.

08 — The wedge & the next step

Game-native metrics no general analytics tool ships out of the box — level/session funnels, D1-D30 retention by build, and IAP price-point cohorts, installed via a one-line Unity/Godot plugin.

Cheapest next step: Post a one-page landing with the Unity/Godot one-line install promise and $29 founding price in r/gamedev, indie Discords and X replies to the funnel-miscount complaints; count paid pre-orders, not emails, over seven days.

Not quite it? Spin the model

Business-model variations of this idea, engineered to beat 5.6 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.

Monitor this idea

Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.

One inspection a day, by email

App Radar scans TrustMRR, Product Hunt, AppSumo, the App Store, Reddit and X daily — momentum, beatable apps, funding heat.

ShipScore is scored on a rubric inspired by the CENTS framework by MJ DeMarco (The Millionaire Fastlane · UNSCRIPTED). Will It Ship is not affiliated with or endorsed by MJ DeMarco.
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