PlayMetrics

Lightweight retention and monetization analytics for indie game and gaming-SaaS builders, priced under $40/mo. · Gaming Analytics

STOP DEAD SLOW FULL AHEAD
DEAD SLOW · CAUTIOUS
5.6 ShipScore / 10

Strong automation and productization; weakest is entry — giants and free tiers crowd lane.

Condition: Only build if indie/gaming devs will pay ~$29/mo for a game-specific retention+IAP view that PostHog's free tier, RevenueCat charts and App Store Connect cohorts demonstrably fail to give — prove with 20 paid pre-orders before writing an SDK.

Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
6
Entry barriers
3
Need
5
Time-freedom
8
Scale
6
What the five commandments measure
C — ControlDo you own the customer, or does a gatekeeper stand between you and revenue?
E — EntryHow hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — NeedIs demand proven with money rather than vibes?
T — TimeCan income detach from your hours, or did you buy yourself a job?
S — ScaleHow far does it reach without linear cost?

Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.

02 — The pace test — $1M/yr

At $29/mo (assumed category price), you need 2,874 subscribers for a $1M/yr pace.

Nearest tracked rivals on that curve:

Apogee
$3k 4%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 1 similar
Apogeeverified MRR $3k (trustmrr)
04 — Demand evidence
05 — Risks
06 — Kill switches — what kills this with one decision
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you

Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-08-08.

08 — The wedge & the next step

Game-native metrics no general analytics tool ships out of the box — level/session funnels, D1-D30 retention by build, and IAP price-point cohorts, installed via a one-line Unity/Godot plugin.

Cheapest next step: Post a one-page landing with the Unity/Godot one-line install promise and $29 founding price in r/gamedev, indie Discords and X replies to the funnel-miscount complaints; count paid pre-orders, not emails, over seven days.

Not quite it? Spin the model

Business-model variations of this idea, engineered to beat 5.6 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.

One evidence-backed gap a day, free

Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.

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Monitor this idea

Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.

ShipScore is scored on a rubric inspired by the CENTS framework by MJ DeMarco (The Millionaire Fastlane · UNSCRIPTED). Will It Ship is not affiliated with or endorsed by MJ DeMarco.
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