Lightweight retention and monetization analytics for indie game and gaming-SaaS builders, priced under $40/mo. · Gaming Analytics
Strong automation and productization; weakest is entry — giants and free tiers crowd lane.
Condition: Only build if indie/gaming devs will pay ~$29/mo for a game-specific retention+IAP view that PostHog's free tier, RevenueCat charts and App Store Connect cohorts demonstrably fail to give — prove with 20 paid pre-orders before writing an SDK.
| C — Control | Do you own the customer, or does a gatekeeper stand between you and revenue? |
| E — Entry | How hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is. |
| N — Need | Is demand proven with money rather than vibes? |
| T — Time | Can income detach from your hours, or did you buy yourself a job? |
| S — Scale | How far does it reach without linear cost? |
Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.
At $29/mo (assumed category price), you need 2,874 subscribers for a $1M/yr pace.
Nearest tracked rivals on that curve:
| Apogee | verified MRR $3k (trustmrr) |
Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-08-08.
Game-native metrics no general analytics tool ships out of the box — level/session funnels, D1-D30 retention by build, and IAP price-point cohorts, installed via a one-line Unity/Godot plugin.
Cheapest next step: Post a one-page landing with the Unity/Godot one-line install promise and $29 founding price in r/gamedev, indie Discords and X replies to the funnel-miscount complaints; count paid pre-orders, not emails, over seven days.
Business-model variations of this idea, engineered to beat 5.6 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.
Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.
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Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.