Drop-in revenue and retention analytics for indie game and gaming-marketplace apps, showing cohort churn and monetization benchmarks against peers. · Gaming Analytics Platform
Condition: Ten indie or marketplace studios pay $49+/mo for peer benchmarks free tools cannot show.
Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
6
C6 — own SDK and data, but store/ATT reporting APIs constrain revenue pulls
Entry barriers
4
E4 — SDK analytics is cloneable; no tracked incumbent proven strengthening
Need
5
N5 — only $13k/$3k tracked MRR; indie devs default to free tools
Time-freedom
8
T8 — self-serve SDK plus dashboards, no per-customer manual labor
Scale
6
S6 — global dev audience but indie ARPU thin, benchmarks need volume
What the five commandments measure
C — Control
Do you own the customer, or does a gatekeeper stand between you and revenue?
E — Entry
How hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — Need
Is demand proven with money rather than vibes?
T — Time
Can income detach from your hours, or did you buy yourself a job?
S — Scale
How far does it reach without linear cost?
Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.
02 — The pace test — $1M/yr
At $49/mo (assumed category price), you need 1,701 subscribers for a $1M/yr pace.
Unity or GameAnalytics shipping free peer benchmarks — Your only differentiator becomes a bundled default feature.
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you
Cannot confirm Glamour or Apogee actually serve game studios versus adjacent niches.
No data on indie-dev price ceilings or churn for analytics subscriptions.
Unknown whether enough studios would consent to pooled benchmark data sharing.
Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-08-11.
08 — The wedge & the next step
Pooled cross-studio benchmarks — churn and ARPPU percentiles no single-tenant analytics tool can show.
Cheapest next step: Hand-build one free benchmark report from public data and pitch it to 20 indie studios for paid preorders.
Not quite it? Spin the model
Business-model variations of this idea, engineered to beat 5.8 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.
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Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.
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Monitor this idea
Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.