CertPath Games

Pre-submission compliance auditor for game builds against console TRCs, Steam, and mobile-store requirements plus regional age-rating rules; charges indie/mid-size studios per audit or subscription. · Game Compliance Automation

STOP DEAD SLOW FULL AHEAD
DEAD SLOW · CAUTIOUS
5.8 ShipScore / 10

Open lane and real cert pain; weakest is NDA-gated platform dependency.

Condition: Prove three paying studios sign before you obtain platform-holder blessing, and that your rule library can be maintained without NDA violations.

Part I — The Verdict what the instruments read
01 — The ShipScore breakdown
Control
5
C5 — Sony/Microsoft/Nintendo own the NDA'd TRC/XR specs you audit against
Entry barriers
6
E6 — no tracked funded rival; NDA'd rulesets deter casual clones
Need
6
N6 — X notes multi-week TRC costs; no Reddit signal, no verified rival MRR here
Time-freedom
6
T6 — rule churn and edge cases push audits toward manual review
Scale
6
S6 — global but narrow: console/mobile-shipping studios number in low thousands
What the five commandments measure
C — ControlDo you own the customer, or does a gatekeeper stand between you and revenue?
E — EntryHow hard is this to copy once it works? A rival's existence isn't the question — the durability of their advantage is.
N — NeedIs demand proven with money rather than vibes?
T — TimeCan income detach from your hours, or did you buy yourself a job?
S — ScaleHow far does it reach without linear cost?

Scored on the evidence below, against CENTS as we've adapted it plus a Buffett-style moat reading of every rival — the same referee for every idea, including the ones we generate ourselves. The verdict follows the arithmetic: we never relabel a score to make it read better, and the weakest commandment is always named. The exact rubric stays in-house so the scale can't be written for.

02 — The pace test — $1M/yr

At $499/mo (assumed category price), you need 168 subscribers for a $1M/yr pace.

Nearest tracked rivals on that curve:

Flibbo
$100k 100%
X · active
DropPop
$28k 33%
Part II — The Evidence the receipts, good and bad
03 — Rival scan — corpus tracks 2 similar
Flibboverified MRR $100k · CENTS 5.2 · X-chatter: some (x) X · active
DropPopverified MRR $28k (trustmrr)
04 — Demand evidence
05 — Risks
06 — Kill switches — what kills this with one decision
Part III — The Plan if you insist on proceeding
07 — What this scan can't tell you

Scores judge the market and business model — not your ability to execute. Verified MRR = independently tracked revenue; reviews/upvotes = platform-reported. Judged 2026-09-06.

08 — The wedge & the next step

Start Steam + mobile-store + IARC rating checks (public rules, no NDA), earn studio trust, then pursue an official console-partner program for TRC/XR.

Cheapest next step: DM 15 indie studios from the UltraKingdoms/TRC X threads asking what their last cert failure cost in weeks and dollars; offer a paid manual audit of one build.

Not quite it? Spin the model

Business-model variations of this idea, engineered to beat 5.8 — different vertical, audience, model, or wedge. Same harsh scale. Pro feature.

One evidence-backed gap a day, free

Close — but conditional. Every morning the engine files one mined gap, scored on the same harsh scale as this one. Free at 7am AEST, unedited.

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Monitor this idea

Weekly re-scan against the live corpus. If the market moves this ShipScore by a point, or flips the verdict, you hear about it. Free while we're small.

ShipScore is scored on a rubric inspired by the CENTS framework by MJ DeMarco (The Millionaire Fastlane · UNSCRIPTED). Will It Ship is not affiliated with or endorsed by MJ DeMarco.
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